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Interview: Advertising In Another Dimension
We met up with the founder and CEO of Advir, Samuel Huber, to learn more about his ambitions for non-intrusive ads in XR and helping developers monetise their content.
Interview: Let The Ladder Do The Lifting
Curiscope’s Ben Kidd talks about really engaging audiences at both ends of the spectrum with experiences that are accessible and high quality.
Interview: VR's Cool Now, But AR's Sexy
From The Matrix and Fast and the Furious to Nike, Neymar Jr and the NBA, Aruna Inversin explains his love of VFX, how VR technology is catching up with creatives and why AR is really taking off.
Resolution Games' Tommy Palm On 2m Downloads For Bait!
Swedish CEO reflects on two million downloads on a young platform and the potential of mobile VR.
Magic Leap: What It Isn’t – And What It Could Be
Magic Leap CEO Rony Abovitz explains spatial computing, the company’s mysterious hardware, its place in a wider ecosystem and the ethical implications of creating the next computing platform.
Star Trek: Bridge Crew – How To Write Narratives For Multiplayer VR Games
Senior Narrative Designer, Jay Posey, answers our questions about social VR, narrative, motion sickness, the importance of prototyping, franchises and the Federation.
Interview: Bringing Episodic Sci-Fi Storytelling To VR
Downward Spiral: Prologue begins an ambitious anthology series of games. But can 3rd Eye Studios overcome the motion sickness problems of zero-G action?
Interview: Chameleon's Low Polygon Worlds Look Gorgeous On Mobile VR
Chilean outfit Gamaga says its mobile VR tech can rival Oculus Rift.
Interview: VR Is Levelling The Playing Field
Enrique Fuentes from indie Colombian studio Teravision explains why they are investing heavily in VR title Neon Fury.
Week That Was: 17th March
Investment; O2; automated rendering; VR legal conference; social Oculus; MR; VR theme parks; Star Wars; HTC Vive interview; women in VR.
The Making Of PS VR’s Rogue One: X-Wing VR Mission
Criterion’s lead designer spoke exclusively to us about developing a Star Wars game and the unique challenges and opportunities about developing for VR - including how they solved motion sickness.
Interview: HTC Vive’s Graham Breen On Ecosystems And Accelerators
Graham Breen, Program Manager EMEA Virtual Reality at HTC Vive, talks to us about trackers, audio straps, Viveport, performance to date and what’s next for Vive VR.
Try It Out And See Where It Goes...
With their latest game released on early access last week, we speak to Opposable Games about balancing business strands and three long years bringing Salvaged to Steam.
VR Is Growing Up!
We spoke to Bertie Millis about leaving the security of a steady job to set up Virtual Umbrella, how the agency is maturing with the VR industry and what to expect from VR Connects London.