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Q&A: Leland Hedges, Pico's head of consumer products, EMEA
'We want to disrupt the current status quo and provide a bold new choice for consumers'
How Resident Evil 4 VR succeeded where others have failed
With the new Mercenaries mode revealed during the Meta Quest Gaming Showcase, Armature's Tom Ivey talks about updating a classic for virtual reality
Meta's Jason Rubin on VR as a maturing medium
The Metaverse Content VP answers which rules of development are there to be broken and whether virtual reality is a competitor for next generation consoles
Zuckerberg Teases More Of Meta’s Metaverse
New interview delivers a behind-the-scenes exploration of how the future might be here sooner than you think
Interview: Varjo on why now is the right time for consumer human eye resolution VR
Sam Watts on the broadening of retro and rise of immersive technologies like VR
XR Games' Bobby Thandi on the social impact of VR during social distancing
"Think about what extra value you can offer to a games studio."
Tommy: VR Wizard
We speak with industry veteran, games guru and founder of one of mobile VR’s leading studios, Tommy Palm, about social VR, the rise of AR and gaming’s place at the core of this revolutionary technology.
The Magic Of VR: Pulling Rabbits Out Of Hats
Hatrabbit Entertainment's co-founders talk to us about being pioneers, escapists and dreamers, and the importance of finding out fast what the public enjoys.
VR’s Emotional Future
We speak to Fibrum’s founder about the company’s ambitions to bring emotions to people in Virtual Reality that they may be lacking in everyday life.
Piercing The Darkness Surrounding Universal Human Truths
Here Be Dragons’ Ed Robles explores episodic content in VR as a platform for bold and inventive storytelling.
Where AAAs Fear To Tread: How Indies Are Winning In VR
Fresh from the PlayStation showcase at Paris Games Week, the Swedish developers talk to Alex Calvin about multiple platforms, motion sickness and helping the VR market explode.
The Start Of The VR Chapter
Intel’s Steve Shakespeare talks to Alex Calvin about the opportunities in VR gaming and beyond as the industry moves towards a $53b future in 2025.
Dial VR For Visibility
Italian games developer, Forge Reply, talks VR development, third-person VR gaming and choosing Unreal over Unity.