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Former Oculus Story Studio personnel break cover at prestigious film festival with Wolves In The Walls.
Award-winning comic book creator and interactive storyteller, Daniel Burwen, explores how VR will change storytelling and looks at some of the successes in the medium so far.
Breaking Fourth’s debut VR short hits the PlayStation Store.
Our panel of VR industry experts on the rise of narrative in VR and whether it can avoid the pitfalls of its flatscreen entertainment ancestors.
One of the most popular panels from VR World Congress brought together creative minds from a number of fields to discuss ideas for VR narrative.
Senior Narrative Designer, Jay Posey, answers our questions about social VR, narrative, motion sickness, the importance of prototyping, franchises and the Federation.
Breaking Fourth’s Alyssia Frankland explores the different ways of delivering narratives in VR and its implications for the future of storytelling across film, theatre and more.
GICT Training is a pioneer in offering open source technology based (and vendor neutral) ICT…
a href="https://globalicttraining.com/">GICT Training</a> is a pioneer in offering open source…
From the paid to free VR experience hall, what I feel is that the VR technology is starting to…