The Female Planet’s series director on what motivated her to make the 360-video series, why women are better represented in XR than conventional development and what can be done to ensure more gender parity in the future.
Runaway Play’s heads of VR and Quality Assurance talk about their learnings in accessibility for XR and how early user testing can broaden a game’s potential audience by making sure it’s truly inclusive.
One of the most common objections to VR is that it’s seen as antisocial. Tom Symonds, CEO at Immerse explains that not only is that a misconception, but why collaboration in VR is crucial to its success.
Michael Thompson, Vice President at Neurable, explores the human fascination with fantasy and predicts a productivity revolution through intent-driven interactions that could help drive mass adoption of VR, AR and MR.