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Christophe Mallet, co-founder at London immersive tech agency, Somewhere Else, takes a look at XR’s growing pains and growth spurts since the format’s rebirth in 2013.
Oculus’ Exec producer, Warner’s EVP, a film critic, and Raindance founder talk about Virtual Reality, filmmaking and the future of narrative. And ask uncomfortable questions along the way...
Max Scott-Slade, Game Design Director at Glitchers explores VR’s potential beyond games and suggests that making it enjoyable will lead to more meaningful results.
Our industry panel recounts the most memorable XR demos they've given - and those that inspired them to join the industry.
Oculus’ Chief Scientist says, 'VR is the next platform, but even the industry might not fully understand, “How big it’s going to be".
Facebook CEO pledges, “VR will change the way we see the world and it will make all our lives better”.
David Gattig, CEO & Co-Founder at Avrlon VR Studio, shares strategies to help indie developers reduce risk and increase the chances of creating a commercial success.
Craig Chapple, Editor at PocketGamer.biz, examines the case for AR’s dominance in a mobile-driven market.
Our panel of experts offer their thoughts on third-party Windows Mixed Reality headsets and the impact they will have on the industry when they go on sale next month.
Our panel of industry experts on recent rumours that HTC is considering splitting off the VR business for sale.
Alea Co-founder, Alexandre Tomic, shares his experience of creating Slots Million and how to attract and retain consumers in VR.
One of the most common objections to VR is that it’s seen as antisocial. Tom Symonds, CEO at Immerse explains that not only is that a misconception, but why collaboration in VR is crucial to its success.
Our panel of industry experts look forward to the general release of Apple’s ARKit this autumn and touchscreen’s potential as a minimum viable product for AR.
Michael Thompson, Vice President at Neurable, explores the human fascination with fantasy and predicts a productivity revolution through intent-driven interactions that could help drive mass adoption of VR, AR and MR.
Our panel of industry experts identify revenue streams for start-ups and studios of all sizes working in VR, AR and MR.