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How VR/AR will take business and enterprise from video calling into the future of colleague collaboration and information access, according to Chris Martin, CTO of Powwownow.
Our panel of VR industry experts on whether specialist games reviews are still relevant in 2017 and how VR is changing the landscape.
Is the teleport mechanic VR’s silver bullet to the problem of motion sickness, or do developers have a duty to offer a more in-depth locomotion system?
Our industry panel of VR experts offer their thoughts on our observation that more women work in VR than conventional software development, particularly games.
Breaking Fourth’s Alyssia Frankland explores the different ways of delivering narratives in VR and its implications for the future of storytelling across film, theatre and more.
Our industry panel of experts handpick their VR highlights from last week’s GDC; a near unanimous vote for Oculus’ price drop announcement.
Sam Williamson of Supercontrol Holiday Booking looks at the benefits the holiday rental industry is already seeing as businesses turn to VR for their marketing.
While a $200 discount on Rift and Touch kits sounds great to consumers yet to purchase, is that the whole story...
Our industry panel of VR experts on whether spatial audio deserves more recognition in creating immersive virtual worlds.
Our industry panel of VR experts on whether HTC’s announcement of a mobile VR platform will have Google and Samsung quaking in their boots, or is it too late to the party?
Solomon Rogers, CEO and Founder of REWIND, examines the evidence that VR has the potential to change every area of our future lives.
Game design veteran and academic, Aki Järvinen of Game Futures, looks at the importance of presence in VR and argues it could be the most important factor in realising the medium’s potential.
Our industry panel of VR experts on whether VR is really the future of computing, or just the latest entertainment fad-to-failure.
Our industry panel of VR experts on whether the recent clamour for PS VR in Japan is proof of consumers hungry for VR, or a marketing ploy by Sony.
Our industry panel of VR experts tackle the issue of hardware manufacturer’s minimum age recommendations for VR and how cautious we should be about allowing children to use VR.