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San Francisco, USA
A rundown of all 10 indie devs who pitched their projects to a panel of expert judges at the US event, including the winners and runners-up.
From a look back at where VR has come from - and where it could be going - to its place in business and the future of immersive content.
From user behaviour, understanding touch and finding inspiration to game design, optimisation and open standards.
From understanding VR businesses, creators and consumers, plus measuring behaviour in VR to securing fundraising and the current state of investment.
From advances in advertising in VR and the major trends in VR gaming to how neuroscience and VR is changing the way we tell - and enjoy - stories.
IDG's Yoshio Osaki shares the odds on VR/AR scenarios from total failure to world domination.