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Online Event,
Brighton, UK
From using advertising to profit and working with brand properties to localisation and the Russian market, this series of videos features thought leaders from Advrty, Virtual Arts, Curve Digital and the VR/AR Association Russia.
From heightening immersion, using perspective and locomotion to business strategies and potential for profit, this series of videos features thought leaders from CherryPop Games, Coatsink Software, Mindfield Games, 3rd Eye Studios, SVRVIVE, Varjo and more
From how to create hit VR games, current and future trends to securing investment, this series of videos features thought leaders from Resolution Games, The Venture Reality Fund, gumi, FIVR, Immersal and Google.
From ARKit and ARCore and AR's relationship to VR to what's new in AR and the future pipeline of AR content innovation, this series of videos features thought leaders from UX-fit, Escher Reality, Thoughtfish and Conspexit Games Studio.
Presentation slide deck could show the shape and form of one of the XR industry’s closest guarded secrets.
From advances in advertising in VR and the major trends in VR gaming to how neuroscience and VR is changing the way we tell - and enjoy - stories.
Chief Scientist of Oculus Research, Michael Abrash, on the challenges of achieving AR’s always-on potential and how it will change everything.
Magic Leap’s Chief Game Wizard breaks cover to change the world at DICE Summit 2017.
GICT Training is a pioneer in offering open source technology based (and vendor neutral) ICT…
a href="https://globalicttraining.com/">GICT Training</a> is a pioneer in offering open source…
From the paid to free VR experience hall, what I feel is that the VR technology is starting to…
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XR Web Roundup: 5th September
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