From heightening immersion, using perspective, and locomotion to business strategies and potential for profit, this series of videos features thought leaders from CherryPop Games, Coatsink Software, Mindfield Games, 3rd Eye Studios, SVRVIVE, Varjo and more.
Filmed live at XR Connects Helsinki on 19th September 2017, this is your chance to hear insights from some of the VR, AR and MR industry's key influencers.
Topics covered in this series of videos:
There’s No Money In VR
Building An RPG For VR
I Am God! – Perspectives For Non-First-Person VR Game Design
Great Games Made Even Better With VR
Challenges On Designing Immersive VR Experiences Without Breaking The Fourth Wall
Why Are We Still Using Teleportation In VR?
Panel: Learnings In VR Game Development
The Long And Winding Road, The Making Of Cargo Racing VR
How To Make Your VR Studio Successful By Applying The Lean Startup Mentality
How To Change VR Challenges Into Opportunities With A Few Simple Tricks
Pete Jones, Joint MD at CherryPop Games, delivers an XR University Session at XR Connects Helsinki 2017.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Building An RPG For VR
Jonathan Davies, Narrative Designer at Coatsink Software, delivers an XR University Session at XR Connects Helsinki 2017.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Virtual Reality Game Development
Bob Heubel, Gaming Business Development Lead at Immersion, delivers an XR University Session at XR Connects Helsinki 2017.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
I Am God! – Perspectives For Non-First-Person VR Game Design
Jaakko Kemppainen, Lead Game Designer at Mindfield Games, delivers an XR University Session at XR Connects Helsinki 2017.
Virtual Reality provides an unforeseen medium for immersive first-person experiences. But there is a lot more that can be done with the VR. This speech handles the other perspectives of virtual reality games. The presentation is built around the design process of Flocklore – a casual puzzle game for mobile VR devices, where the player takes a god-perspective on the game world.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Great Games Made Even Better With VR
Lasse Liljedahl, CEO at Iceflake Studios, delivers an XR University Session at XR Connects Helsinki 2017.
It is very hard to make profit with VR only games as an indie developer, we feel that it is mandatory to have the game playable both with and without VR. However, the VR component still adds a lot value and it should enhance the experience and the game should not be limited either way by the technology.
This is a challenging approach, but something that worked with our first game and currently we are developing our second game with VR and we hope that we can get it much better after releasing the first VR game and experimenting with VR for couple of years now with different prototypes.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Challenges On Designing Immersive VR Experiences Without Breaking The Fourth Wall
Veli-Pekka Kokkonen, CTO at 3rd Eye Studios, delivers an XR University Session at XR Connects Helsinki 2017.
This talk is about 3rd Eye Studios’ learnings from wanting to fix several of the biggest problems in VR with their first game Downward Spiral: Prologue.
In the speech the company CTO Veli-Pekka Kokkonen talks about: how to achieve free movement in VR without motion sickness with e.g. smart design choices, how to tell the story of a silent protagonist with environment art, how gameplay elements like tutorials, menus and inventories can break the immersion, how to get performance up by using simple surfaces, how to fix lack of perception with hand poses/shadows/highlights/ and, how to get player guidance right by thinking that humans like moth.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Why Are We Still Using Teleportation In VR?
Daniel Kihlgren Kallander, Game Designer and Programmer at SVRVIVE, delivers an XR University Session at XR Connects Helsinki 2017.
How a user traverses in VR worlds is one of the medium’s most heated topics. We detail why teleportation remains the preferred method of movement for our games, and how we let game design inform the movement.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Panel: Learnings In VR Game Development
A panel debate session at XR Connects Helsinki 2017 featuring:
Julie Heyde, #ChickenBitch at VRUnicorns (Moderator)
Nizar Romdan, Co-Founder & CEO at Virtual Arts
Bob Heubel, Gaming Business Development Lead at Immersion
Daniel Kihlgren Kallander, Game Designer and Programmer at SURVIVE
Horatiu Roman, CTUnicorn at VRUnicorns
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
The Long And Winding Road, The Making Of Cargo Racing VR
Nizar Romdan, Co-Founder & CEO at Virtual Arts, delivers an XR University Session at XR Connects Helsinki 2017.
Virtual Arts is a new startup formed in Cambridge, UK developing Virtual, Augmented and Mixed Reality Content and Tech. In this talk we will go through our journey to developing our first mobile VR game “Cargo Racing VR” and the learnings we made along the way.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
How To Make Your VR Studio Successful By Applying The Lean Startup Mentality
David Gattig, Co-Founder & CEO at Avrlon, delivers an XR University Session at XR Connects Helsinki 2017.
The Lean Startup by Eric Ries is about how today’s entrepreneurs use continuous innovation to create radically successful businesses. We applied his methodology to our rapidly growing VR studio. I would like to illustrate the core principles of the lean startup mindset on the example of our own VR startup.
For example, how progress is measured in a startup, to know what to build and how the lean feedback loop helps with innovation. And it goes beyond best practices to a whole new management culture, which is based on MVPs, testing assumptions and leadership.
In this rapidly innovating VR industry it is more important than ever to apply these principles to stay competitive and become successful in the VR industry.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
How To Change VR Challenges Into Opportunities With A Few Simple Tricks
Adam Robaszyński-Janiec, Founder at The House of Fables, delivers an XR University Session at XR Connects Helsinki 2017.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
10 Commandments For Creating VR To First Timers
Marko Järvi, Founder at Evocat Games, delivers an XR University Session at XR Connects Helsinki 2017.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Panel: The XR Indie Dev Power Panel
A panel debate session from XR Connects Helsinki 2017 featuring:
Harri Manninen, Director at Nordic VR Startups (Moderator)
Ricardo Haratani, Owner at Lucky You Studio
Lasse Liljedahl, CEO at Iceflake Studios
Ville Kivistö, CEO & Co-Founder at Mindfield Games
Juhana Kotilainen, President, Co-Founder at Silvermile Entertainment
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.
Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing TheVirtualReport.biz, Steve contributes to BeyondGames.biz, PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.