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Impact Unified’s Simon Hultgren explains how they were able to hit a steady 60FPS on hardware such as the Note 4 for the release of A Most Curious Murder.
Fresh from the PlayStation showcase at Paris Games Week, the Swedish developers talk to Alex Calvin about multiple platforms, motion sickness and helping the VR market explode.
Max Scott-Slade, Game Design Director at Glitchers explores VR’s potential beyond games and suggests that making it enjoyable will lead to more meaningful results.
David Gattig, CEO & Co-Founder at Avrlon VR Studio, shares strategies to help indie developers reduce risk and increase the chances of creating a commercial success.
Marko Järvi, Co-founder and Game Designer at Evocat Games explains the studio’s philosophy for successful VR game design.