The Magic Of VR: Pulling Rabbits Out Of Hats
Hatrabbit Entertainment's co-founders talk to us about being pioneers, escapists and dreamers, and the importance of finding out fast what the public enjoys.
Designing VR For Accessibility
Runaway Play’s heads of VR and Quality Assurance talk about their learnings in accessibility for XR and how early user testing can broaden a game’s potential audience by making sure it’s truly inclusive.
Interview: VR Is Levelling The Playing Field
Enrique Fuentes from indie Colombian studio Teravision explains why they are investing heavily in VR title Neon Fury.
Try It Out And See Where It Goes...
With their latest game released on early access last week, we speak to Opposable Games about balancing business strands and three long years bringing Salvaged to Steam.