Shanghai , China
Helsinki, Finland
Hatrabbit Entertainment's co-founders talk to us about being pioneers, escapists and dreamers, and the importance of finding out fast what the public enjoys.
Runaway Play’s heads of VR and Quality Assurance talk about their learnings in accessibility for XR and how early user testing can broaden a game’s potential audience by making sure it’s truly inclusive.
Enrique Fuentes from indie Colombian studio Teravision explains why they are investing heavily in VR title Neon Fury.
With their latest game released on early access last week, we speak to Opposable Games about balancing business strands and three long years bringing Salvaged to Steam.
Ahead of this week’s Google Daydream launch, we spoke to the developers behind one of the launch titles about the state of the VR industry, business models for generating revenue and attracting investment.