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Speaker Profile: Sam Gage, The Third Floor

Speaker Profile: Sam Gage, The Third Floor

Sam Gage, Lead Technical Designer at The Third Floor is one of 50 world-class VR, AR and MR speakers appearing at XR Connects London on the 22nd and 23rd January. To hear him speak in person, book your ticket now!

 

Q: What do you do?

A: I design and manage development of The Third Floor’s consumer VR technology. Part of that is spending a lot of time playing with real objects and trying to recreate them in VR. I also discuss a lot of concepts with clients, helping steer ideas to make the most of their chosen platform.

 

Q: What makes you most excited for VR, AR and MR?

A: Popular culture has given us a good idea of what VR and AR can be. What’s great now is we’re at a time when a lot of that is actually becoming possible.

 

Q: What are your thoughts on the way the industry has grown in the last 12 months?

A: The VR install base is constantly expanding so we’re able to work on increasingly ambitious projects. I’m seeing less mockups and speculation, more developers delivering solid mechanics. We’ve all learned a lot from our own work and others, largely because we have a really open community that isn’t afraid to share.

 

Q: What major trends do you predict for VR, AR and MR in the next 12 months?

A: I think VR will continue to grow steadily. As an industry, we’ve solved a lot of the core problems and every few weeks I see someone doing something I haven’t seen before.
For AR, it’s smartphones for me. Headsets are a way off and still have serious limitations with their displays, which is fine for enterprise, but consumers will expect it to look like the mockups.

 

Q: Which part of XR Connects London are you most looking forward to and why?

A: There’s usually something at these shows that hasn’t come up on my radar, so I’m mostly looking forward to the things I don’t know are there yet.

 

Don’t miss your chance to hear Gage share his insights on developing high performance modular systems for immersive entertainment. His talk will show you how to break real world interactions down to create a set of components that can be easily plugged together to create a huge range of interactive VR content. His session at XR Connects London is at 12:00 on Tuesday 23rd January. Book your ticket now!

 

About The Speaker

Sam Gage is the Lead Technical Designer for The Third Floor's immersive team. He has worked for the past decade on a range of interactive formats, including VR (Project Morpheus, Playstation VR Worlds), AR (EyePet & Friends, Wonderbook), motion control gaming (Silent Hill: Shattered Memories) and mobile. He bridges the gap between creative and technical disciplines, advising clients, rapidly prototyping concepts and determining best practices for novel hardware.

 

About XR Connects London

More than 500 XR delegates will gather at The Brewery on the 22nd and 23rd January for XR Connects London. Over the two days of the event, there will be 50 expert speakers addressing the key issues for the VR, AR and MR industry, from global trends and new tech to monetisation. Tickets are selling fast, so don’t miss out – get yours now!


Editor

Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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