Q: What do you do?
A: I founded and run nDreams. We develop and publish VR games and experiences on both mobile and high-end VR. We’ve released six VR titles so far.
Q: What makes you most excited for VR as whole?
A: VR allows highly unique experiences and acts like an emotion amplifier, making emotions like fear, excitement and awe much more powerful. We believe VR is changing the way that games are made for the better and allows more incredible, powerful experiences.
Q: What are your thoughts on the way the VR industry has grown in the last 12 months?
A: It has been pretty much as we expected. Like most new areas of technology, it has had a slow and steady start. We’re delighted to see the PS VR and Daydream launched now, as we believe both are going to be very significant platforms for VR moving forwards.
Q: What major trends do you predict for VR in 2017?
A: Better software, prices of hardware dropping, and better hardware being announced (particular in mobile VR).
Q: Which part of VR Connects/PGC London are you most looking forward to and why?
A: All of it - especially networking with other VR developers and publishers.
About The Speaker
I started as a programmer and designer at Codemasters 20 years ago, working on Micro Machines V3. Prior to founding nDreams in 2006, I was Creative Director at Eidos, where I was responsible for the design and gameplay of all the titles there, including games like Tomb Raider Legend and Hitman Blood Money. nDreams is now 50-strong, and pivoted to focus solely on VR three years ago.
About VR Connects London 2017
More than 500 delegates from the VR/AR industry will gather at London venue The Brewery on the 16-17th January 2017 for the first ever VR Connects London. Over the two days of the event, 60 expert speakers across four conference tracks will cover the key issues for the VR, AR and MR industry, from global trends and new tech to monetisation. Tickets are selling fast, so don’t miss out – get yours now!