The studio will focus on creating AAA and Core VR gaming experiences and will offer a hybrid work model by being remote-first, with plans to open a UK HQ as a space for in-person collaboration.
The new studio joins Studio Orbital, which focuses on developing live service games and free-to-play for VR. In addition to the new studios, last year the company launched its Third Party Publishing initiative aimed at providing indie developers with the assistance they need to finish, publish and market their titles. The first game to come from the initiative is the recently announced Little Cities from Purple Yonder.
Driving adoption and growth
“nDreams’ continued expansion is a combination of competency growth, investment in emerging developers and the VR ecosystem,” said Brace. “Feeding the VR industry with funding, game development knowledge and technology, as well as exploring new and existing genres of player experiences will help our entire industry drive player adoption and platform growth. nDreams Studio Elevation aims to be at the forefront of this new wave of VR innovation by creating deep, immersive and engaging experiences that take VR gaming to the next level.”
Previously, Brace served as an art director at Climax Studios, developing titles including Assassin’s Creed Chronicles Trilogy before joining the nDreams team in May 2016. Before becoming head of Studio Elevation, he was head of art, leading the stylistic development of all VR titles to date.
nDreams is actively recruiting for several key roles that can be viewed on the website.