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Apple planning VR store with in-headset purchases based on biometrics

Apple planning VR store with in-headset purchases based on biometrics

As we reported way back in 2016, Apple CEO Tim Cook has long been vocal about his belief that AR will eclipse VR and will be the, “Larger of the two, probably by far". But that doesn't mean Cupertino has no interest in VR, as US patent no 11,107,282 B1 proves. 

The 25-page document consistently refers to 'virtual reality content' and 'a virtual reality content store', as well as 'VR devices', suggesting that while Apple is focusing on AR as widely expected, the Californian company also has ambitions in VR too.

FIGS. 1A-1B depict exemplary systems for use in various computer-generated reality technologies, including virtual reality and mixed reality

That in itself would be interesting enough for us to report, but there's an extra wrinkle that makes this patent even more noteworthy; not only will users be able to purchase apps from within VR, but the apps suggested will vary based on biometric readings.

Or as the patent puts it, "The present disclosure relates to using user biometric characteristics measured while the user is viewing virtual reality content to provide suggestions for downloadable virtual reality content in a virtual reality content store. An exemplary user device determines a criterion based on the user characteristics to filter the virtual reality content so that only virtual reality content that meets the criterion are displayed to the user. The virtual reality content displayed in the virtual reality content store has a corresponding activity level score."

The idea is that the store will assess data gathered by biometric sensors in the HMD to measure one or more of the user's changes in physiological states including heart rate, physical activity level, eye movements and facial expressions. The store will then recommend relevant apps to purchase, based on data from the behaviour of other users.

FIG. 5A depicts an example of the virtual reality content store displaying suggested virtual reality content based on the biometric characteristics of a first user

What's in a name?

And one last little detail that we spotted in an annotation on the diagrams in the patent. Just when the world is coming to terms with the differences between virtual reality and augmented reality, Apple decides to throw a grenade in the room with something it wants to call 'augmented virtuality'. We think that's nothing more than another term for mixed reality, but then, Microsoft insists on using mixed reality where everyone else sticks with virtual reality, so who knows any more?

FIGS. 1F-1H illustrate examples of the system in the form of head-mounted display devices

Managing Editor

Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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