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Speaker Profile: Neil Trevett, The Khronos Group

Speaker Profile: Neil Trevett, The Khronos Group

Neil Trevett, President at The Khronos Group is one of 50 world-class speakers appearing at VR Connects San Francisco 2017 on the 27th and 28th June. To hear him speak in person, book your ticket now!

 

Q: What do you do?

A: Khronos develops a variety of acceleration APIs that enables developers to access the power of accelerator silicon on a wide variety of platforms - from the desktop to embedded and safety critical devices. The Khronos Board and all of its Working Groups are made up of Khronos members: universities and companies large and small from across the industry ecosystem. These members work together to define, document, maintain, and promote innovative APIs, file formats, and other open standards used throughout a cross section of industries.

 

Q: What makes you most excited for VR, AR and MR?

A: The VR/AR market is poised for massive growth, but in order for it to take off and get mass market adoption, we need to establish standards to make it easier to port content across the various hardware. We are excited for both the use-case opportunities and growth opportunities for Khronos and its members.

 

Q: What are your thoughts on the way the industry has grown in the last 12 months?

A: Khronos has recognised the rapid growth in the VR and AR industry; the opportunities that are beginning to open. Because of this, we’ve begun the process for designing an open standard for portable Virtual Reality and Augmented Reality apps and devices. The standard is called OpenXR, supported by a working group of VR industry leaders working together to combat industry fragmentation in these markets, and we’re pleased to see the support from manufacturers for the new API. By reducing fragmentation we can help break VR out of the early adopter phase – and into the mainstream.

 

Q: What major trends do you predict for VR, AR and MR in the next 12 months?

A: New applications and ways to use VR, and AR too, will continue growing. We’re seeing them being used primarily for entertainment in this early phase, but as it develops and we can support more content across platforms, there will become new, more practically functional ways to use the technology. This could be for healthcare training, design and other kinds of testing, which can help develop other industries’ practices in the future. Seeing how this technology can advance other fields will be particularly interesting.

 

Q: Which part of VR Connects/PGC San Francisco are you most looking forward to and why?

A: At VR Connects, it will be great to make connections with others in the industry and to gauge their feedback on whether the open standards we are creating are indeed meeting the needs of the industry. At Khronos, we take industry feedback seriously when creating open APIs and the industry experts attending will have great insights.

 

Don’t miss your chance to hear Trevett discuss what it would take for VR to go mainstream and how open standards are combating industry fragmentation at VR Connects San Francisco. His session is at 15:45 on the 28th June 2017. Book your ticket now!

 

About The Speaker

Neil is VP Developer Ecosystem at NVIDIA, where he helps to drive and develop the developer ecosystem that enables applications to take advantage of advanced GPU and silicon acceleration. Neil is also the elected President of the Khronos Group, where he initiated the OpenGL ES standard now used by billions worldwide every day, helped catalyse the WebGL project to bring interactive 3D graphics to the Web, chairs the OpenCL working group defining the open standard for heterogeneous parallel computation, and helped establish and launch the new-generation Vulkan and OpenXR APIs.

 

About VR Connects San Francisco 2017

More than 500 delegates from the VR, AR and MR industry will gather at San Francisco venue Bespoke on the 27th and 28th June 2017 for the first ever VR Connects San Francisco. Over the two days of the event, there will be 50 expert speakers addressing the key issues for the VR, AR and MR industry, from global trends and new tech to monetisation. Tickets are selling fast, so don’t miss out – get yours now!


Editor

Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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