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CES: Intel Opens Volumetric Content Studio

CES: Intel Opens Volumetric Content Studio

Intel Corporation announced the debut of Intel Studios at CES, a newly constructed, state-of-the-art facility dedicated to the production of large-scale, volumetric content for the next generation of immersive media.

Located in the heart of the entertainment industry in Los Angeles, Intel Studios features the world’s largest volumetric video stage and a comprehensive post-production and control facility powered by the latest technology from Intel.

 

Tech Bites

The immersive media hub features a 10,000-square-foot dome for the capture of volumetric video, as used in Intel’s True View technology. The process begins with a camera array that captures height, width and depth data of all the action within a scene to produce voxels. That information renders a virtual environment in spectacular, multi-perspective 3D that enables users to experience a captured scene from any angle and perspective and can provide true Six-Degrees-of-Freedom in AR/VR experiences.

The studio sends captured volumetric content data over five miles of fiber cable to custom Intel-powered graphics workstations and servers with the ability to crunch over 1TB of data every 10 seconds.

 

End-To-End

Additionally, Intel Studios offers an end-to-end volumetric content production capabilities with pre/post-production, production, set design and visual effects capabilities available on-site. Content can be tailored for use across a variety of platforms including AR/VR HMDs, mobile apps, online and more.

Editor

Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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