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CES: Realmax Previews Biggest Ever FoV AR Glasses

CES: Realmax Previews Biggest Ever FoV AR Glasses

Shanghai’s Realmax is previewing its Qian Augmented Reality Glasses at CES, along with the Studio AR creation platform.

The Qian hardware is self-contained and mobile, with a claimed field of view of 100.8 degrees - exceeding all currently available AR smart glasses. Realmax has designed Qian to offer both AR and VR from a single device, in ‘bright high-definition’ with 6-Degrees-of-Freedom active tracking, integrated hand tracking and gesture recognition. The glasses offer almost 180 degrees of see-through optical visibility and weigh 450 grams.

 

Studio Line

Realmax Studio is a web-based AR development platform, that brings together the familiarity of tools like Unity with the capability to share and distribute Mixed Reality experiences through almost any browser and HTML5 website.

Built in partnership with the team behind ARToolKit, Studio enables the rapid creation of realistic 3D educational experiences, while also providing for the extensive scripted development required for industrial, commercial and gaming AR.

Through its open-source device interfaces, Studio allows content builders to publish once for advanced glasses like the Qian, while also enabling phones that support Apple’s ARKit and Google’s Arcore.

 

A Technical Breakthrough

Jackie Yu, the CEO of Realmax said, "With the Realmax Qian, cellists who aspire to become the next Yoyo Ma can practice the cello as if the maestro himself was guiding their hand. Students from remote locations can experiment with an industrial robot - or explore the atomic elements of a molecule - without the costs of expensive laboratory hardware. Making such learning available to everyone is a significant motivator for everyone in our team”.

Nigel Burton, the company’s CTO said, “The Realmax Qian represent a technical breakthrough in delivering mobile, massive field-of-view, wearable Augmented Reality glasses at a compelling price point. Realmax Studio will allow educators, retailers, entertainment companies and all types of creators to deliver beautiful and sophisticated Augmented Reality experiences to a potential audience of billions”.


Managing Editor

Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing TheVirtualReport.biz, Steve contributes to BeyondGames.biz, PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.