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Meta launches Presence Platform Interaction SDK Experimental for developers

Meta launches Presence Platform Interaction SDK Experimental for developers

Meta has released its Interaction SDK Experimental as part of the v37 release this week. You can see the product overview on the, erm… Oculus developer website. (Maybe the Meta memo hasn't reached that department yet.)

The SDK enables developers to build and integrate hand and controller interactions into apps, through modular interaction components that are also composable. Added flexibility comes with the fact that developers can use just the pieces they need to integrate them into existing architecture, or use it standalone.

Some of the capabilities within Interaction SDK Experimental include:

  • Grab, Resize & Throw
  • Hand Grab
  • Pose Detection
  • Direct Touch
  • Targeting and Selection

The SDK has been developed with feedback from developers such as Odders Lab, ForeVR Games and Miru Studio.

Tracked keyboard

Also released this week for the development community is the Tracked Keyboard SDK that allows users to bring physical keyboards with them into VR. Computer vision tracking locates and renders keyboards - the Logitech K830 and the Apple Magic Keyboard - Bluetooth receives keyboard output (optional), and a combination of Hand tracking and Passthrough renders hands.

The SDK allows developers to integrate this capability into Unity and Native apps.


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Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing TheVirtualReport.biz, Steve contributes to BeyondGames.biz, PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.