Advrty Releases VR Ad Platform

Advrty Releases VR Ad Platform

Ad tech company Advrty has introduced the beta release of its patent pending VR platform for native advertising. The company makes immersive ads seamlessly integrated into three-dimensional worlds of VR games and applications. The platform enables advertisers and brands to meet their consumers in new and innovative, context-driven experiences. The technology will be presented at XR Connects Helsinki on 19th-20th September.

Niklas Bakos, the CEO and co-founder of Advrty, wants digital advertising in VR and AR to become as visually powerful as traditional physical advertising, with the benefit of being interactive and truly measurable. He said, “Powerful advertising shouldn’t have to be intrusive. In VR the playroom is big enough, so let the consumers find the ad and decide their level of commitment toward it.”


First-Mover Marketers Get The Advantage

Bakos is excited about the opportunities. “It’s very rare for a new medium to emerge. We want to offer pioneering marketers the opportunities to take advantage of this new technology,” he says.

What excites many advertisers about the platform is the measurability within this new media. Advrty has built a patent pending algorithm that measures how, what and where the users are looking at surfaces and objects. Advertisers only pay for actual views or interactions, which is hard to track with current ad technologies outside of VR and AR.

These new marketing opportunities have also stirred up interest from Coca-Cola, one of the biggest advertisers in the world. "The trajectory of VR and immersive experiences is only beginning. As the technology improves, more users will come along. But we can't assume that what works for advertising in the real world will work in the virtual world. So it's important for Coca-Cola to understand and measure user preference. And Advrty gives us the ability to do just that,” explains Tyler Torti, Digital Innovation at The Coca-Cola Company.


Helping Developers To Monetise Virtual Reality Content

The VR advertising platform allows publishers to monetise their creations through an alternative revenue stream. It has the potential to become the standard of advertising platforms as it is available as a Unity plugin, with Unreal Engine support to come, and is therefore applicable to more than 90% of all available VR content.


The Hatrabbit Habit

Advrty has teamed up with Hatrabbit, a new VR games studio run by former EA & Rovio veterans, previously involved in crafting some of the world's largest PC and mobile games like Battlefield and Angry Birds 2. “Creating VR content is still in its infancy and we’re looking at how to best monetize this platform. Advrty’s solution is easy to integrate and work with and fit our game Merry Snowballs perfectly,” says Joakim Svärling, co-founder of Hatrabbit.


Advrty is one of the start-ups participating in the Nordic VR Startups accelerator programme. They raised $570,000 in seed funding this May.


You can see Advrty’s technology in action for yourself at XRC Helsinki on 19th and 20th September.

Managing Editor

Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing, Steve contributes to,, and, as well as creating marketing content for a range of SMEs and agencies.