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MARS 2030 Uses Satellite Data To Build Its World

MARS 2030 Uses Satellite Data To Build Its World

FMG Studios, part of the Fusion Media Group (FMG), launched its first VR experience, Mars 2030, for HTC Vive, Oculus Rift and Steam PC, with a PS VR version coming soon.

 

Real Satellite Data

Built to be the most realistic Mars VR experience to date, Mars 2030 includes a range of features designed to blur the line between science, engineering and entertainment.

Created using actual data from the leading experts on Mars human mission planning to deliver the most authentic experience possible, users will take a virtual journey to the Red Planet that includes 15 square miles (40 square kilometres) of Martian landscape accurately mapped and modelled from real Mars orbital satellite data.

Terrain is modelled from a custom HI-RISE conversion, integrating real-world Mars Reconnaissance Orbiter data into the Unreal Engine 4 3D graphics engine for crisp framerates and up to 8K resolution.

 

Sounds Good

The experience utilizes ambisonic audio filtered to match Mars’ atmospheric pressure and sound propagation, alongside an original score from the London Symphony Orchestra that features situational music cues designed to heighten the emotion of exploring the Red Planet.

 

One Small Step For VR

“Since its inception, Fusion has made experimentation with new forms of storytelling like Mars 2030 a priority. We know young audiences are inherently curious, which makes this immersive VR project an exciting first step for us,” said Julian Reyes, Director of VR/AR at FMG Studios. “It’s been humbling to collaborate with some of the leading authorities on Mars human mission planning, weaving their exciting research into our experience and providing a glimpse of Martian contact to the first generation of explorers who will actually set foot on Mars.”

 

Mars 2030 is out now for $14.99, or free for students, educators and museum staff.


Editor

Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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