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Vive Gets Eye Tracking

Vive Gets Eye Tracking

Valve will be showing eye-tracking Vive hardware at GDC this week. Partnering with SensoMotoric Instruments (SMI) to include the tech into OpenVR, limited numbers of prototypes have been sent to global research partners, SMI revealed to Tom’s Hardware

Valve’s Yasser Malaika said, “Eye tracking opens up several interesting possibilities to both VR developers and customers. Our collaboration with SMI on R&D, as well as on SMI’s efforts to make eye tracking enabled Vive units available to the larger VR community, have been critical to our growing understanding of how HMDs with integrated eye tracking will positively impact the future of VR.”

Christian Villwock, Director OEM Business at SMI said, “We are thrilled to see our eye tracking on show as part of the Valve platform. This demo is the result of the experience and the valuable learnings we have accumulated during our relationship with Valve, a company that had the foresight to see the value of eye tracking at an early stage.”


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Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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