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HolodeckVR To Launch At ISPO MUNICH 2017

HolodeckVR To Launch At ISPO MUNICH 2017

The Fraunhofer Institute for Integrated Circuits IIS will officially launch HolodeckVR at ISPO MUNICH 2017. HolodeckVR uses different tracking technologies allowing multiple users to move freely around up to 40,000 square metres of virtual worlds.

Named after the Star Trek device, the HolodeckVR system consists of real-time tracking sensors, sensor fusion and calibration features combined with Virtual Reality goggles and virtual content. Its underlying patents enable a unique hall-scale multi-user virtual reality experience.

Dr. Stephan Otto, project leader at Fraunhofer IIS, explains the huge advantages of HolodeckVR compared to current state-of-the-art systems, “The most pressing issues to solve in virtual reality today, besides the missing killer content, are the loneliness of the experience, the location boundedness and motion sickness. HolodeckVR solves all of these issues in a unique and completely new way.” Instead of being isolated and static, the user can move around freely by just walking in areas as large as four soccer fields and interact with more than 100 other users in real-time who can be seen as avatars.

 

Let It Snow

For HolodeckVR’s ISPO MUNICH 2017 launch, Fraunhofer is partnering with the winter sports fashion brand Bogner to immerse users in an alpine adventure where they can walk freely on top of a winter panorama. Fraunhofer is targeting a range of applications for its technology, including consumer facing areas like gaming, entertainment, virtual traveling, and virtual sports, but also the business applicattions such as virtual showrooms, industrial planning, urban planning, architecture configurators, virtual training and simulation.


Editor

Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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