Aki Järvinen, Founder at Game Futures, delivers a Future Visions Session at XR Connects Helsinki 2017.
Presence is the unique aspect of user experience in VR, and there are nuances to presence, ranging from being active in a space, to experiencing presence of others, to becoming emotionally engaged through presence.
The design space of VR can be conceptualised around categories of presence as design goals, and a variety of more specific design patterns are currently emerging around these premises. In his talk, Aki Järvinen, will introduce a model to inspire creative thinking around designing presence for VR.
Through a number of examples, such as the VR game Lone Echo, Järvinen will chart different design details that contribute to specific types of presence in the user experience. The resulting model is a highly visual mapping of design approaches in the current VR market.
It also functions to point out the gaps where ‘VR native’, original means of interaction can still be invented instead of replicating conventions from screen-based media.
The audience will gain an overview of the current state of VR from a creative design point of view and a concrete framework that will enable them to look at their own VR projects in a new light.
The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January.