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Avegant introduces the world's smallest LED light engines for augmented reality

Avegant introduces the world's smallest LED light engines for augmented reality

Building on its established history of providing AR light engines, Avegant has announced its latest products, the AG-30L 30º and AG-50L 50º LED light engines. Avegant's 30º AR light engine uses proprietary illumination technology to dramatically reduce engine volume and weight while preserving efficiency and Modulation Transfer Function (MTF).

The next generation Avegant light engine, the AG-50L, enables a larger field of view and a more immersive AR experience for users while maintaining the compact, light glasses form factor made possible by the AG-30L product.

AR companies have struggled with creating stylish products while maintaining performance and manufacturability. Avegant hopes that the AG-30L and AG-50L addresses these challenges through proprietary optical and illumination technologies to deliver high performance in a manufacturable way. The combination of these features will enable the creation of a new generation of AR glasses with an ultra-compact form factor.

A limited supply of engineering samples of Avegant's AG-30L light engine will be available in late 2021, with the AG-50L following in early 2022. Mass production is anticipated to begin in 2023.

Ed Tang, CEO of Avegant said, "Our customers have been asking us to help them enable true AR glasses for their consumers. The key to reducing weight and volume sufficiently to reach the glasses form factor is innovation in light engine technologies. Our new illumination architectures and optical designs dramatically reduce the size of LED light engines for AR.

"With these new light engines, we solve our customers' biggest challenges in delivering a smaller, glasses form factor in a manufacturable way. We've seen considerable excitement in the industry around our unique light engines because they are significantly lighter, smaller, and perform to our customers' specifications in efficiency, resolution, and contrast."


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Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing TheVirtualReport.biz, Steve contributes to PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.

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