The Zenimax Vs Oculus Case Isn’t Over

The Zenimax Vs Oculus Case Isn’t Over

ZeniMax has followed through on its promise to seek an injunction to prevent Oculus using code found to infringe upon ZeniMax’s copyright. Zenimax had been seeking $4b damages and was awarded $500m at the end of a three-week trial.

The code in question includes the software that makes the Oculus hardware work, including SDKs for both Rift and Gear VR. The injunction also specifies code used for integration with both Unreal and Unity game engines.

ZeniMax has said that the half-a-billion payout is, “Insufficient to remedy” the damages, adding that, “The jury’s damage award here, however substantial, is an insufficient incentive for Defendants to cease infringing.”

Facebook has responded to the filing of this injunction saying, “ZeniMax’s motion does not change the fact that the verdict was legally flawed and factually unwarranted. We look forward to filing our own motion to set aside the jury’s verdict and, if necessary, filing an appeal that will allow us to put this litigation behind us”.


Steve is an award-winning editor and copywriter with 20 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio as project manager for the UK’s first fully interactive digital TV channel. In addition to editing, Steve contributes to, and, as well as creating marketing content for a range of SMEs and agencies.


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