As part of Pocket Gamer Connects London 2016, we spoke to Volker Ritzhaupt, owner of Application Systems Heidelberg, about the challenges of developing VR puzzlers.
He was there as part of the Very Big Indie Pitch, showing off VR game Carpe Lucem – Seize The Light, a "meditative puzzle game".
Something different
"We wanted to do something different from other VR approaches," said Ritzhaupt, with the focus of the game being calm and slow-paced to avoid any potential motion sickness that has been the bane of the VR game community.
To make sure that the game can maintain a rate of 90 fps per eye, so as to avoid motion sickness, the game makes use of a low-poly art style, to make sure that memory is being used to focus on the frame rate and not loading in the graphics.
You can see all our videos from Pocket Gamer Connects London 2016 in this YouTube Playlist.