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Senior (or above) Environment Artist - Terrain

Environment Artist - Art / Animation - Malmö & Warszawa, Sweden

Job Title Senior (or above) Environment Artist - Terrain
Job Description

Elsewhere Entertainment is looking for a Senior (or above) Environment Artist - Terrain to join the development of a new IP and help create large-scale environments that feel immersive, cohesive, and purposeful. 

Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! 

In this role, you’ll collaborate with designers and fellow artists to craft spaces that support gameplay, narrative, and visual direction. From early research and reference gathering to final in-engine terrain, you’ll help transform creative vision into playable landscapes. You’ll balance artistic intent with technical performance, using a mix of procedural tools, real-world data, and hands-on sculpting to build environments that feel both natural and intentional. 

As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.   

This role is based in our Warsaw, Poland office or in our Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.

 You’ll Help Us By… 

  • Contributing to the ideation of large spaces through research, written descriptions, and visual references 
  • Create and refine large-scale terrain using engine tools and external sculpting software, shaping mountains, valleys, cliffs and natural landforms that support gameplay and visual direction 
  • Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition 
  • Use procedural tools and LiDAR-based samples to build seamless landscapes while maintaining artistic control and cohesion 
  • Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and overall gameplay flow 
  • Partner with foliage, biome, lighting, and environment artists to ensure cohesive integration with vegetation, architecture, and atmosphere 
  • Contribute to terrain workflow documentation, best practices, and continuous improvement of landscape pipelines and toolsets 

You’re Awesome Because You Have… 

  • A strong portfolio demonstrating experience and interest in 3D terrain and world creation 
  • Professional experience contributing to environment or world terrain development in AAA or comparable game development contexts 
  • Strong artistic and design skills, including a keen eye for composition, color theory, and visual storytelling 
  • Proficiency in industry-standard terrain modeling software like, Gaia or World Creator 
  • Experience working in modern game engines and understand performance considerations such as budgets and memory constraints 
  • Approach challenges from artistic, production, and technical perspectives 
  • Can communicate visual ideas clearly, including through sketches or traditional media 
  • Work effectively in collaborative team environments 
  • Adapt to evolving project needs and shifting priorities 

Bonus Points For… 

  • Experience developing or working with procedural workflows (e.g., Houdini or similar tools) 
  • Experience working with QGIS or other LiDAR-based terrain processing tools 
  • Experience with photogrammetry or related scanning workflows 

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Sector Art / Animation
Category Environment Artist
Level Senior
Contract Type Permanent
Hours Full Time
Date Posted 17 October 2026
Reference R027900
Recruiter Activision Blizzard
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