From mobile VR, AR localisation and MR interactions to the future of storytelling, design challenges and the legal implications of immersive technologies, this series of videos features global thought leaders from the likes of Microsoft, Sea Monster Entertainment, BAFTA, and Supermassive Games.
Filmed live at the first ever VR Connects event at The Brewery, London on 16th January 2017, this is your chance to hear insights from some of the VR industry's key influencers.
Topics covered in this series of videos:
Microsoft HoloLens 101
Football Games From Commodore 64 to VR & Everything In Between
How To Convince Mobile Gamers To Use Mobile VR
Localisation Technology For Augmented Reality
Innovation & Incubation in VR Labs
How To Succeed In Unknown VR Territory
Immersive Technology – The Implication For Creating Engagement To Drive Marketing
VR: The Future of Storytelling
The VR Writers Room
VR Netcode Is Harder! VR + Multiplayer Challenges & Solutions
Overcoming VR Design Challenges
VR – The Imagination Game
Virtual Experience, Real Risks – Avoiding Liability In The New VR/AR World
VR Film Vertical Recruiting
What Makes A Good App Choice TODAY For Mixed Reality?
Mixed Reality Gaming – Interactions and Live Operations
PETER DAUKINTIS & MIKE TAULTY of Microsoft deliver a VR University Session at VR Connects London 2017.
Football Games From Commodore 64 to VR & Everything In Between
JOHN HARE, owner at Tower Studios delivers a VR University Session at VR Connects London 2017.
Games industry veteran Jon Hare shares how he’s had to adapt his approach to designing football games down the years as technology changes… C64, Amiga, PC, console, mobile, digital, VR, he’s now worked on over 10 football game franchises, including the brand new Sociable Soccer.
How To Convince Mobile Gamers To Use Mobile VR
WENDELICH REICH, co-founder and CEO at Virtual Beings delivers a VR University Session at VR Connects London 2017.
In this session, Wendelin Reich relies on his own, battle-tested experience to go against the grain of the popular “all-in” VR development mantra. He wants developers to think less about “what makes VR oh-so-unique” and more about “how does VR fit into your players lifestyle”. Looked at in that way, you realise that VR currently doesn’t support intense play-patterns with high retention. People don’t want to spend hours in VR each day. So it makes sense to ask how VR (and AR) can complement touchscreen-based gaming…
Localisation Technology For Augmented Reality
EDWARD MILLER, Interactive Imagery Specialist Consultant, who has worked with the BBC, delivers a VR University Session at VR Connects London 2017.
Over the past few years, AR content creators have been limited to creating ‘marker-based’ AR experiences, using toolsets such as Vuforia or ARToolkit. In this session, we will walk through a new tool for creating city-scale AR content, allowing developers and creatives to truly bring the virtual world, to life.
Innovation & Incubation in VR Labs
A VR University panel discussion at VR Connects London 2017 that focuses on the challenges the industry is facing in terms of getting the next gen of developers into VR, and producing killer content.
Sami Hamid, Virtual Reality Lab Director at VR First
Thomas Gere, Founder & CEO at Realities Centre
Jonathan Wagstaff, Country Manager – UK & IE at CONTEXTworld
Deniz Opal, Founder & CTO at Hologram
How To Succeed In Unknown VR Territory
FAVIANA VANGELIUS, CEO at SVRVIVE, delivers a VR University Session at VR Connects London 2017.
A session from relative newcomer but driven studio, SVRVIVE, that combines a snapshot of today’s VR landscape with the team’s own experience of how to enter the VR market, why VR itself, and thoughts on imagination (stories), exploration (worlds) and emotions (immersion).
Immersive Technology – The Implication For Creating Engagement To Drive Marketing
Glenn Gillis, Managing Director at Sea Monster Entertainment, delivers a VR University Session at VR Connects London 2017.
It’s not about the technology, it’s about the immersion. Taking lessons from storytelling and game design, how do we make customer or learner engagement more fun, goal directed and measurable. We will share some case studies and lessons learnt over the last 5 years of building serious games, animated solutions and AR / VR applications for some of the largest companies in Africa.
VR: The Future of Storytelling
Ken Henderson and Pete Short, CFO and CTO at Breaking Fourth, deliver a VR University Session at VR Connects London 2017.
The VR Writers Room
A VR University Panel Discussion from VR Connects London 2017.
In this session, Tanya Laird brings together cross-industry writing expertise to discuss the future of narrative design for VR/AR featuring:
Tanya Laird, CEO at Digital Jam
Muki Kulhan, Managing Director at Muki-International
Dave Ranyard, Independent Virtual Reality Developer
Sarah Jones, Deputy Head of School of Media & Performing Arts at - Coventry University
Nick Button-Brown, Chair of Games Committee at BAFTA
Rhianna Pratchett, Scriptwriter and Narrative Designer
Oliver Lansley, Artistic Director at Les Enfants Terribles
James Seager, Producer at Les Enfants Terribles
VR Netcode Is Harder! VR + Multiplayer Challenges & Solutions
Christof Wegmann, Founder & CTO at Exit Games, and Taras Kovalchuk, Game Development Director at N-iX, deliver a VR University Session at VR Connects London 2017.
Putting two of the most challenging game experiences together is no easy task. As development for VR matures, real time feedback and other constraints becomes central, which also impacts the design and implementation of a suitable network synchronisation mechanism. In this talk we’ll briefly discuss our experiences with netcode implementation strategies for VR, focusing on lessons learned, and highlighting what works and what doesn’t. Takeaway a perspective of online multiplayer implementation strategies for VR (advantages/issues of each) Details and insights learned when using both lockstep/rollbacks and state transfer mechanisms for coding multiplayer VR experiences A summary of what to look for and what to avoid in this context.
Overcoming VR Design Challenges
A VR University Panel Discussion at VR Connects London 2017, featuring:
Simon Barratt, Director at Barog Game Labs
Simon Harris, Executive Producer at Supermassive Games
Paul Colls, Creative Director at Fierce Kaiju
Resh Sidhu, Virtual Reality Creative Director at Framestore VR Studio
Jed Ashforth, Immersive Experience Specialist | PlayStation VR at - Sony Interactive Entertainment
VR – The Imagination Game
Simon Windsor, MD at Hammerhead VR, delivers a VR University Session at VR Connects London 2017.
This talk explores the potential of VR to supercharge the process of creativity and problem solving, and what the future might hold, with thought provoking insights and examples.
Virtual Experience, Real Risks – Avoiding Liability In The New VR/AR World
David Hoppe, Founder and Transactional Lawyer at Gamma Law, delivers a VR University Session at VR Connects London 2017.
VR Film Vertical Recruiting
Caroline Stokes, Human Capital Developer at FORWARD, delivers a VR University Session at VR Connects London 2017.
Caroline Stokes discusses what it takes to transition into film VR style recruiting from games. What are the differences, and what you need to know about the film industry to be valuable to your client or new start-up.
What Makes A Good App Choice TODAY For Mixed Reality?
David Gratton, CEO at Work At Play, delivers a VR University Session at VR Connects London 2017.
Mixed Reality Gaming – Interactions and Live Operations
Mark Val, Founder at ARX and GM Manager of Europe at PlayFab, delivers a VR University Session at VR Connects London 2017.
Mixed reality transforms remote gaming and creates a profound sense of presence between players. Interactions are key to creating a ubiquity, sharing insights and indicating intent. Getting the experience right is harder than imagined. In this session, Mark shares many of his learnings in how interactions look, the new metrics that MR needs and how to operate on them.
Developing Esper For Gear VR
Ross Furmidge, Game Programmer at Coatsink Software, delivers a VR University Session at VR Connects London 2017.
A more technically orientated session which gives a great insight on how Coatsink achieved what it did on Samsung’s VR hardware.
Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing TheVirtualReport.biz, Steve contributes to BeyondGames.biz, PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.