Global Game Jam Online (Online)
|Date & Times:||
Wednesday, January 27th - 31st 2021
12am to 11pm
|Expected Size:||10,000 - 50,000|
|Target Audience:||Indie Developers, Students|
|Event Type:||Online Event|
|Featured Platforms:||Android, Augmented Reality, Blockchain, Console, Handheld Console, iOS, PC, Smart TV, Virtual Reality, Wearables, Windows, Windows Phone|
GGJ’s mission is to stimulate innovation, experimentation, and collaboration in games. The annual event begins on a Friday afternoon in January and kicks off with video keynotes and advice from leaders in the game development industry. The jam formally begins after an announcement of the year’s theme, kept secret until the last second, and not revealed publicly until 17:00 at our last time zone to start: Hawaii!
The GGJ encourages collaboration and its events are not a competition. Anyone can apply to host a jam site as long as they have a dedicated jam organiser who agrees to follow a few GGJ rules, and a venue with internet access.
The primary GGJ event in January is fully run by volunteers, with the exception of two paid GGJ staff members - the Executive Director and Executive Producer. The event is renown for fostering friendships while increasing confidence and opportunities within participating communities. Each GGJ event poses an intellectual challenge where people are invited to try new technology and tools while exploring new roles and skills.
Global Game Jam, Inc.® was founded in July 2008 as a project of the International Game Developers Association’s Game Education Special Interest Group. It has since grown into its own, becoming a 501(c)3 nonprofit organization in May 2012.
Founding members of Global Game Jam, Inc. (2013) were: Zuraida Buter, Dustin Clingman, Elonka Dunin, Susan Gold, Foaad Khosmood, Gorm Lai, Ian Schreiber.
The first Global Game Jam® was held in January, 2009 with 1,600 people jamming in 23 countries. In 2020, the event has grown to 934 sites in 118 countries with over 48,000 jammers who collectively made over 9,600 games!
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