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Oculus Connect 3 schedule revealed

Oculus Connect 3 schedule revealed

Oculus Connect is back for its third consecutive year. Running from from 5th to 7th October in San Jose, California, this conference is arguably Oculus’ most important to date- the first event since the Rift was commercially released, and taking place in this, the "year of VR".

Oculus has recently found itself at the centre of controversy thanks to newly uncovered revelations about its founder, making this conference an important time to reassure the development community about everything Oculus stands for.

So the VR community has been waiting eagerly to see what would be on offer at this year’s conference, and now we have that answer: today Oculus revealed the completely schedule for OC3.

Oculus Connect 3’s complete schedule is as follows:

Day One: Wednesday 5th October 2016

  • 09:00 - Registration
  • 10:00 - 13:00 - Introduction to Gear VR Development with Unity
  • 10:30 - 15:00 - John Carmack Live App Reviews
  • 11:00 - 21:00 - Demos
  • 15:00 - 18:00 - Introduction to Unreal VR Workshop
  • 16:00 - 17:00 - Minecraft: Breaking the rules of VR
  • 16:00 - 17:00 - VR for good: The social impact of empathy in VR
  • 16:00 - 17:00 - Getting funded for your first VR title
  • 17:20 - 18:20 - Bring your 360 Videos to life with spatial audio
  • 17:20 - 18:20 - VR filmmaking: What we know now
  • 17:20 - 18:29 - Making Arizona Sunshine: Cutting and Polishing a VR Gem
  • 18:30 - 20:30 - Welcome Reception

Day Two: Thursday 6th October 2016

  • 08:00 - Registration
  • 10:00 - 12:00 - Opening Keynote
  • 14:00 - 15:00 - Elevate your VR experience with ambisonic audio design
  • 14:00 - 15:00 - Art in VR: The creative potential of Quill and Medium
  • 14:00 - 15:00 - Lightning Tech Talks: Your Guide to the Oculus Social Platform
  • 14:00 - 15:00 - Building a content ecosystem for customers and developers
  • 14:00 - 15:00 - WebVR: Create Portable VR Experiences on the Web
  • 15:20 - 16:20 - Creating social presence in VR
  • 15:20 - 16:20 - The evolving landscape of PC VR game design
  • 15:20 - 16:20 - Designing for comfort in VR
  • 15:20 - 16:20 - Going cross-platform: Taking your VR game from PC to mobile
  • 15:20 - 16:20 - Lessons learned: Developing mobile VR games
  • 16:40 - 17:40 - Under the hood of the Rift SDK: Building for Touch
  • 16:40 - 17:40 - Solving the First Person Shooter in VR
  • 16:40 - 17:40 - Failure Workshop: Things that didn’t work
  • 16:40 - 17:40 - 360 video, live action and rendered: Tips from the trenches
  • 16:40 - 17:40 - Maximize Performance with the Mobile SDK
  • 18:00 - 19:00 - What's New in Unreal VR
  • 18:00 - 19:00 - Designing Touch
  • 18:00 - 19:00 - A look inside VR games from a QA Perspective
  • 18:00 - 19:00 - Amplifying the experience: Music in VR
  • 18:00 - 19:00 - Profiling VR Games and Applications for Optimum Performance
  • 19:00 - 22:00 - Closing Reception

Day Three: Friday 7th October 2016

  • 09:00 - Registration
  • 09:00 - 15:00 - Demos
  • 10:00 - 11:00 - Beyond gaming and film: Bringing experiences to VR
  • 10:00 - 11:00 - Education and VR: Changing the way we learn
  • 10:00 - 11:00 - The secrets of building great multiplayer games in VR
  • 10:00 - 11:00 - Accelerating Your VR Applications with NVIDIA VRWorks
  • 10:00 - 11:00 - Introduction to Gear VR Development with Unity
  • 11:20 - 12:20 - Advanced Interaction Concepts for VR Using Tracked Controllers
  • 11:20 - 12:20 - The Making of Dead and Buried: The (Almost) Post-Mortem
  • 11:20 - 12:20 - Creating a safe environment for people in VR
  • 11:20 - 12:20 - Social VR: A conversation with Mike Booth
  • 11:20 - 12:20 - Best Practices using AMD’s LiquidVR and introducing AMD’s Project Loom Real-time 360 video stitching
  • 13:30 - 15:00 - Closing Keynote with John Carmack

Are you heading to Oculus Connect 3, and if so are you excited based on this schedule? Let us know in the comments below, and keep checking back next week as The Virtual Report brings you the biggest news from Oculus’ flagship conference.

For more information about the event, and each of the individual tracks, then you can find all this over on the official Oculus Connect 3 website over here. And you can read one of our first VR Visionaries interviews with Oculus' Nate Mitchell here, in which he discusses the Touch technology.

Developer Evangelist & Big Indie Pitch Manager / Special Features Writer

Queen of all things Indie. Sophia is Steel Media’s Big Indie Pitch Manager and Developer Evangelist. She’s also a global speaker and lifelong gamer with a fanatical love of all things Nintendo and Japan. So much so that she’s written a thesis on one and lived in the other.

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