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VR’s Potential To Change The Human Race
Hear the inner workings of some of the VR industry’s finest minds as they contemplate the medium’s potential to trigger the next phase of human evolution.
How Much Does VR Really Cost? [UPDATE: 21st August 2017]
Pricing a VR set-up isn’t straightforward, so we set out to discover the full retail cost of VR for the leading platforms.
The Size Of The VR Consumer Market (Updated, 3rd March)
Following an announcement by Google, we’ve updated the total number of consumers that own a VR headset.
What Does HTC Mobile VR Mean For The Industry?
Stephanie Llamas of SuperData Research assesses the implications of HTC’s intentions to move into the mobile VR space.
Resident Evil 7 Has 9% VR Users
Capcom reveals how many gamers are brave enough to experience the game in VR.
Chinese Investors Need To Calm Down And Diversify To Push VR Forward
Zhou Jinyu, Founder of Viking VR, explains the VR industry’s shift from hardware to software in China.
Letting Go Of The Frame
There’s No Business Like VR Business
We shine a spotlight on the business behind the games, apps and experiences to find out what the industry’s leading figures make of the VR landscape today – and what lies ahead.
Why Is AR So Far Behind VR?
If you can buy Virtual Reality hardware right now, we ask why you can’t buy Augmented Reality too.
Force Sensor Market To Reach $1.8bn By 2027
New VR and AR controllers look set to feature force sensors, driving this interface market to reach $1.8bn annually by 2027.
Focal Point: Is Vive’s Wireless Upgrade Overdue And Overpriced?
Our industry panel of experts on whether we should be excited by the advance in technology or cautious about the additional cost.
MR Market To Reach $6.9B by 2024
Mixed Reality market growth to be driven by entertainment, automobile and aerospace design, ecommerce and retail sectors.
Record-Breaking Investment Levels In VR
Tim Merel examines the 9th straight quarter of investment in VR trending upwards.
Consumer VR Spend to Hit $3.3 Billion by 2020
Market growth driven by the smartphone sector and PS VR, according to a new report.