22 games have made it through to the second round of the Global VR Challenge.
The competition was created by Steel Media, publisher of Pocket Gamer, in association with China’s leading VR company, DeePoon.
The goal is to identify the best new VR games development talent and concepts from the UK, Europe and the rest of the world, and help bring them to the world’s biggest VR market, China.
A panel of expert judges was recruited to whittle down nearly 80 entries of VR games and concepts either unreleased or launched within the last six months.
Judges for the Global VR Challenge include: Resolution Games’ Tommy Palm, nDreams’ Patrick O’Luanaigh, ex-ARM director Nizar Romdan, DeePoon’s Leon Zhang, ustwo’s Peter Pashley and Steel Media’s Craig Chapple and Simon Aubrey Drake.
After two days of judging, 22 VR games have made it through to the second round. The successful entries are listed below:
- Alice VR by Klabater
- BAMF VR by Mikael W Bergene
- Chick'n'charge by Orkitec
- Cloudlands Golf VR by Futuretown
- Flying Aces VR by VR-gameplay.com
- Flying Fowl by Rogue Guardian Studios
- HordeZ by Zenz VR
- Kittypocalyse by Bolverk VR Games
- Lightblade VR by Andreas Hager Gaming
- QUBE 2 by Toxic Games
- RC Soccer VR by Beatshapers
- Reflections by Broken Window Studios
- S.P.Y. Robot by CEO's Pet Software
- Smash Wars VR by FaunaFace
- Space Box: The Journey out of the Box by Tom Graczyk
- Stifled by Gattai Games
- SwingStar by ComputerLunch
- The Body VR by The Body VR LLC
- The Town Of Light by LKA
- Vantage Point by Coatsink
- Vrapids by RGBird Games & Niobium
- Wrath of Loki-Vr Adventure by The House of Fables
Developers will now have until July 20th to polish their games. The final round of judging will then take place to decide who will make it to the final shortlist.
The finalists will receive a free ticket to ChinaJoy in Shanghai and be in with a chance of winning cash for their game from the $35,000 prize pool.
A full breakdown of the competition’s timeline can be found here.