Twobit Odyssey by Squidbeam Games was a firm favourite among the judges for runner-up. A sequel of sorts to Gear VR’s single level taster called Twobit, Odyssey incorporates a lot of player feedback into this upcoming VR puzzle-platform game for the Gear VR. Only using his or her sight, the player controls a little robot in a strange world, helping him tackle problems and puzzles, and ultimately unravelling the mysteries of this enigmatic place.
From inception, Twobit was crafted to be an interactive VR experience and special attention was given to the gaze control system. The player doesn't move around the world - he or she explores their surroundings through the little robot named Twobit. Every feature of the gameplay was carefully designed and integrated to be an effortless extension of the user, and for Twobit and the player to ultimately connect and work together.
Additionally, everything in the game was formulated to effectively prevent motion sickness, including the unique animation of the little robot Twobit. For instance, when he rolls, his head collapses back inside his body and players can't see what the robot sees, thus preventing them from feeling dizzy. Twobit was carefully constructed to safely get around the limitations caused by motion sickness, so the player is free to be fully immersed within a believable and coherent world. Finally, it was also carefully optimised for use on mobile devices.
Squidbeam Games is a solo indie developer based in the San Francisco Bay Area, California. The studio consists of just Laurent Kermel, an award-winning Visual Effects artist who has worked on numerous Hollywood blockbusters.
Twobit Odyssey will release first on Gear VR this year, followed by a version for Oculus Rift.