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Focal Point: Best Reactions To A VR Or AR Demo

Focal Point: Best Reactions To A VR Or AR Demo

We ask our industry panel - the brightest and sharpest VR professionals from around the world - one question about the XR industry, business, technology or trending stories every week.

 

Question: What’s the best/most memorable reaction you’ve ever had from someone as a result of a VR or AR demo? And what was your first experience of VR like?

 

He hit the ground in reality - that was the most immersive and craziest reaction I have ever seen!
Jan Wagner

Jan Wagner, Co-Founder at Black Cell 

“For our new title, we constantly try to get first time VR players to test, so we are used to people being overwhelmed by the immersive quality of VR. Most fall into two groups: the explorational type, who interact with stuff to see a reaction or simply enjoy the scenery and the gamey types who scan the level and focus on solving the riddles in there.

“We are trying to account for both, mixing game and play(ful) elements. But some can be quite different: one of our levels has a platform high up in the clouds you stand on. My wife tried that (being a VR sceptic) and she literally was paralysed – not even able to take the headset off, for fear of falling.

“And then there was that other tester, who stood on the platform, looked around, poked here and there and then with one confident stride suddenly tried to jump off said platform into the clouds below. He hit the ground in reality - that was the most immersive and craziest reaction I have ever seen!”

Black Cell is working with Imax on Keigu - An Origami Tale.

 

One VC threw the Vive controller through a monitor! From then on, we ask our guests to use the straps...
Oskar Burman

Oskar Burman, CEO/Co-founder at Fast Travel Games 

“Wow, there's so many! That time we had one VC getting so into our new game, she threw the Vive controller through the whole room, crashing into a monitor! From then on, we ask our guests to use the straps...

“That time I had to pull one player out of the game due to another meeting starting soon and he asked me if he could come back in the evening to continue playing. And all those times people have come back out after 30 mins or so in VR, complaining about the real world being so dull and desaturated.

“Worst place we showed our game was in a hotel room full of mirrors with a wonky old floor, meaning the Vive Lighthouses standing on tripods kept moving and shaking, plus the HMD got all disturbed by the mirrors. It gave a pretty bad impression of VR.

“My first VR experience was with the DK1 in early 2013 at the Stockholm Rovio office. Even though it's hopefully outdated by today's standards, I was completely mindblown by finally experiencing (heavily pixelated) ‘real’ VR. Then and there, I decided to move into VR games as soon as the consumer headsets started to launch on the market, which I did!”

 

Teravision demoed Neon Fury at VR Connects London this year.
 

If they haven't tried VR before, I try not to get too excited about their super positive feedback.
Enrique Fuentes

Enrique Fuentes, CEO at Teravision Games 

“The first time I tried VR was in 2014 in a game jam in Chile. It wasn't even a game, but it put you in the perspective of a rat moving through a room's floor. I was immediately blown away by looking at the giant tables and chairs and was so affected by that experience that it had a big influence in my decision to start developing VR games, but it also teach me one of the most important lessons I have learned in demoing a VR game: VR is always impressive the first time you try it, so the biggest challenge is to distinguish between where the ‘VR effect’ ends and where the real enjoyment of your game begins. As a general rule, I ask people if they have tried VR before and if they haven't, I try not to get too excited about their super positive feedback”.

 

 

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Managing Editor

Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing TheVirtualReport.biz, Steve contributes to BeyondGames.biz, PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.