Off the back of The Game Awards’ disappointing treatment of VR games last week – and seeing as the season of goodwill is almost upon us – what VR, AR or MR games or experiences stood out for you this year – and why?
"Despite my professional interest in VR, as a consumer then I'm still waiting for the content that would compel me to spend my time wearing a headset. The irony for me on The Game Awards story is that Rez Infinite is the exception for me - but I then I've enjoyed Rez on four previous platforms and I look forward to playing Rez again in a zero gravity, haptic suit come 2025. But to name check one more, the guys in the studio were taken with Notes on Blindness, which conceptually makes perfect sense for VR."
I have to admit that a large portion of 2016 releases are $5 concept pieces.Jonathan Wagstaff
“I can't say I'm shocked by the curt lip service given to VR games in what was supposed to be the first year of high-end consumer VR. The industry itself is as much to blame as anything or anyone else. When I go out to speak at major industry events, I will usually highlight the best VR games for each platform (in my humble opinion), such as Chronos and Damaged Core for the Rift, but am always shocked by how I'm the only person in the room who has played them. Even the etailers/retailers I meet across the EU are not sure about which VR games warrant attention.
“I have to admit that a large portion of 2016 releases are $5 concept pieces and the only decent charts I can find for VR game sales are the Steam category lists. It doesn't help either that some of the best VR games of 2016 aren't on Steam. There is definitely a need for easily available and ranked reviews of VR titles.”
2017 will be even better!Simon Barratt
“I was so busy playing through all the great Touch launch titles that I almost forgot to comment on this! It has been an amazing year of content and with the launch of the main tethered, hand-tracked systems now complete, 2017 will be even better! “I’ve limited myself to five:
- Rec Room: Lots of fun, which is even deeper as a social experience with more friends now using it.
- I Expect You To Die: Highly polished and amusing’
- The Unspoken: Having lots of fun with my spellcasting battles and I like the use of the minigames)
- Batman Arkham VR: Very highly polished once again.
- Thumper: Not strictly a VR experience, but a great example of how VR intensifies games.”
“It would be easy to highlight several pioneering experiences, but I’m busy shaping the future of VR, AR, Hearables, and various connected things that probably shouldn’t be connected but are, so I’m going to pick one – The Martian by The Third Floor/Fox Innovation Lab.
“Visually stunning, arresting gameplay (even if it only has a short shelf life) but best of all is the feeling of immersion delivered by the claustrophobic helmet and cockpit visuals. By playing on the restrictions of the lump of plastic on our faces, value has been added rather than breaking the experience. It’s a great way to demonstrate a future for VR film tie-ins.”