Smartphone manufacturer, Huawei, is partnering wireless VR pioneers, TPCAST, to create a solution to mobile VR’s low-resolution and slow-rendering output on mobile devices in the form of 5G cloud VR rendering.
In comparison to regular mobile VR devices that lack processing power, and tethered headsets that lack mobility, the 5G cloud rendering is intended to provide the best of both worlds – high processing power and mobility. To do this, Huawei and TPCAST will utilise cloud computing to shift graphical rendering away from restrictive mobile processors.
TPCAST has detailed that this involves using an ultra-low latency codec and real-time VR data control protocol, while the new 5G network technology will be provided by Huawei.
Michael Liu, CEO of TPCAST said, “It is our solemn and inescapable duty to improve the cloud VR rendering solution. In addition, we have accumulated an abundance of technical experience and resources, which can help implement this solution.”
5G networks are currently being tested. The first publicly available networks are expected to arrive in major cities located in the UK, US and South Korea in 2020.