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Oculus Connect 4 Highlights

Oculus Connect 4 Highlights

Today’s keynote from the Oculus Connects 4 live event at the San Jose McEnery Convention Center was absolutely jam-packed with VR goodness. Here are the highlights...

 

Facebook CEO Mark Zuckerberg opened proceedings with a defence of VR saying that, “Technology can seem too crazy or complex to start”, before likening it to the advent of broadband or the smartphone.

Answering criticisms that VR is isolating he said that, “It’s the opposite; it’s freeing”.

 

New Standalone: Oculus Go

Saying that, “We have to find the sweet-spot in the middle of affordability and quality”, Zuckerberg announced the all-new standalone headset, Oculus Go. It’s Gear VR without the need for a smartphone that he called, “The most accessible VR experience ever”. The $199 hardware will ship early next year.

  

Business First

Hugo Barra, VP VR, announced a new business drive featuring a special warranty, dedicated customer support and bulk orders for business users.

  

New Price

$399 for Rift and Touch.

  

The Standalone Future

Barra disclosed the standalone ‘Santa Cruz’ hardware will feature new controllers, based on Touch that take advantage of the headset’s internal sensors.

 

New UI For Rift

Nate Mitchell, Head of Rift revealed Core 2.0 that integrates the Universal Menu and Oculus Home. The 3D overlay can be brought up in any app.

 

MultiView

Product Manager, Christina Womack, demonstrated how MultiView can lower CPU draw calls by up to 40% framerate.

She also showed Oculus Avatar 2.0 with new skins and customisability.

Social blocking will be available across apps.

 

Social Rift

Rachel Franklin Head of Social VR shared the news that Facebook Spaces gets Live 360 videos and Quill art, as well as Facebook 3D posts.

 

Content

Jason Rubin VP Content revealed Pixar Coco VR, The Unspoken Single Player Chapter, Blade Runner 2049 Memory Lab and Marvel Powers United VR brawler, as well as the fact that Titanfall developers, Respawn Entertainment, are working on a new IP.

 

The Future

Chief Scientist Michael Abrash considered that VR, “Will be a primary way we connect”.

On the oft-requested ‘killer app’ for XR, Abrash said, “What’s the killer app for reality? It’s all the things you can do”.

 

In just two hours tonight, Facebook demonstrated more passion for XR than Google,  Microsoft and Apple combined in their recent events.


Editor

Steve has been a games journalist on and off since the first PlayStation made games ‘cool’, but he’s never forgotten the thrill of finding a Space Invaders machine in the wild. Neuromancer is one of his favourite books and The Matrix is one of his favourite movies, so he’s been ready for VR all his life.

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