ALL THE LATEST NEWS ABOUT THE VIRTUAL + AUGMENTED + MIXED REALITY BUSINESS

News

The Smallest VR Headset With The Highest Resolution

The Smallest VR Headset With The Highest Resolution

Kopin Corporation has revealed its small form factor VR headset, codenamed Elf VR. The hardware aims to deal with two of the biggest shortcomings in existing VR hardware; bulk and resolution. Developed in partnership with Goertek, their reference design features the Lightning OLED microdisplay panel, as first shown at CES 2017. The new HMD was showcased at Augmented World Expo last week.

Kopin claims a 2048 x 2048 resolution in each eye; more than three times the resolution of Oculus Rift or HTC Vive, with a pixel density of 2,940 pixels per inch; five times more than standard displays. The panel runs at 120Hz refresh rate - 33% faster than traditional HMDs - for reduced motion blur, latency and flicker. The display requires less power, extending battery life and reducing heat output.

 

Progress And Challenges

“It is now time for us to move beyond our conventional expectation of what Virtual Reality can be and strive for more,” explained Kopin founder and CEO John Fan. “Great progress has been made this year, although challenges remain. This reference design, created with our partner Goertek, is a significant achievement. It is much lighter and fully 40% smaller than standard solutions, so that it can be worn for long periods without discomfort. At the same time, our OLED microdisplay panel achieves such high resolution and frame rate that it delivers a VR experience that truly approaches reality for markets including gaming, pro applications or film.”

 

$150m Chinese Manufacture

Kopin will work with BOE Technology Group (BOE) and Yunnan OLiGHTEK Opto-Electronic Technology for OLED display manufacturing to create a $150 million high-volume, state of the art facility in China to manufacture OLED micro-displays for AR and VR.

Managing Editor

Steve is an award-winning editor and copywriter with nearly 25 years’ experience specialising in consumer technology and video games. He was part of a BAFTA nominated developer studio. In addition to editing TheVirtualReport.biz, Steve contributes to BeyondGames.biz, PocketGamer.biz, PCGamesInsider.biz and BlockchainGamer.biz, as well as creating marketing content for a range of SMEs and agencies.