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Video: AR Lounge Sessions At XR Connects Helsinki 2017

Video: AR Lounge Sessions At XR Connects Helsinki 2017

From ARKit and ARCore and AR's relationship with VR to what's new in AR and the future pipeline of AR content innovation, this series of videos features thought leaders from UX-fit, Escher Reality, Thoughtfish and Conspexit Games Studio.

Filmed live at XR Connects Helsinki on 19th September 2017, this is your chance to hear insights from some of the VR, AR and MR industry's key influencers.

 

Topics covered in this series of videos:

  • Beyond ARKit – Multi-User, Multisession AR
  • AR – The Sleeping Giant 
  • Location-Based AR Games – Innovating Gameplay & Interaction
  • Panel: Challenges & Solutions Of Working With AR 

 


Click here to view the list »
  • Beyond ARKit – Multi-User, Multisession AR

    Ross Finman, Co-founder & CEO at Escher Reality, delivers an AR Lounge Session at XR Connects Helsinki 2017.

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.


  • AR – The Sleeping Giant

    Christina Barleben, CEO & Creative Director at Thoughtfish, delivers an AR Lounge Session at XR Connects Helsinki 2017.

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.


  • Location-Based AR Games – Innovating Gameplay & Interaction

    Šarūnas Ledas, Co-Founder & CEO at Tag of Joy, delivers an AR Lounge Session at XR Connects Helsinki 2017.

    The release and success of Pokemon GO, showed that location-based Augmented Reality (AR) games can be first class citizens among other mobile products. Yet, the design and storytelling in location-based AR game can be implemented in non-traditional ways and this area is not widely explored yet. By accepting and understanding new technical possibilities and restrictions, location-based AR game developers should be able to create new experiences, not possible in other types of games.

    In this talk we will share our observations and experience gained designing and developing a location-based AR game “Monster Buster: World Invasion”. We will tackle various game design and some technical problems and will provide answers to questions like:

    • How to tell engaging stories in AR?
    • How to deal with session length in location-based AR games?
    • How to adapt classic RPG game design to a location-based AR game setting?
    • How to expand your audience and keep people engaged beyond those that like to walk a lot?

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.


  • Panel: Challenges & Solutions Of Working With AR

    A panel debate session from XR Connects Helsinki 2017 featuring:

    • Mark Ollila, Partner at UX-fit (Moderator)
    • Ross Finman, Co-founder & CEO at Escher Reality
    • Christina Barleben, CEO & Creative Director at Thoughtfish
    • Claire Boissiere, Production Director & Co-Founder at Conspexit Games Studio
    • Russell Harding, Co-Founder & Creative Director at Conspexit Games Studio

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018.


Editor

Steve has been a games journalist on and off since the first PlayStation made games ‘cool’, but he’s never forgotten the thrill of finding a Space Invaders machine in the wild. Neuromancer is one of his favourite books and The Matrix is one of his favourite movies, so he’s been ready for VR all his life.

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