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Video: Future Visions Sessions At XR Connects Helsinki 2017

Video: Future Visions Sessions At XR Connects Helsinki 2017

From how to make VR mainstream to self-styled avatars and designing for presence, this series of videos features thought leaders from Black Cell, Wolf3D and Game Futures.

Filmed live at XR Connects Helsinki on 19th September 2017, this is your chance to hear insights from some of the VR, AR and MR industry's key influencers.

 

Topics covered in this series of videos:

  • Beyond The Spectacle – What Does It Need For VR To Take Off?
  • The Effect Of Using A Virtual Self-Avatar In VR Games & Simulations
  • Designing For Presence in VR

 


Click here to view the list »
  • Beyond The Spectacle – What Does It Need For VR To Take Off?

    Jan Wagner, Executive Producer and Managing Director at Black Cell delivers a Future Visions session at XR Connects Helsinki.

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January 2018. 


  • The Effect Of Using A Virtual Self-Avatar In VR Games & Simulations

    Kaspar Tiri, Co-Founder at Wolf3D delivers a Future Visions Session at XR Connects Helsinki 2017.

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January.


  • Designing For Presence in VR

    Aki Järvinen, Founder at Game Futures, delivers a Future Visions Session at XR Connects Helsinki 2017.

    Presence is the unique aspect of user experience in VR, and there are nuances to presence, ranging from being active in a space, to experiencing presence of others, to becoming emotionally engaged through presence.

    The design space of VR can be conceptualised around categories of presence as design goals, and a variety of more specific design patterns are currently emerging around these premises. In his talk, Aki Järvinen, will introduce a model to inspire creative thinking around designing presence for VR.

    Through a number of examples, such as the VR game Lone Echo, Järvinen will chart different design details that contribute to specific types of presence in the user experience. The resulting model is a highly visual mapping of design approaches in the current VR market.

    It also functions to point out the gaps where ‘VR native’, original means of interaction can still be invented instead of replicating conventions from screen-based media.

    The audience will gain an overview of the current state of VR from a creative design point of view and a concrete framework that will enable them to look at their own VR projects in a new light.

     

    The VR, AR and MR event series returns next year with XR Connects London on 22nd and 23rd January.


Editor

Steve has been a games journalist on and off since the first PlayStation made games ‘cool’, but he’s never forgotten the thrill of finding a Space Invaders machine in the wild. Neuromancer is one of his favourite books and The Matrix is one of his favourite movies, so he’s been ready for VR all his life.

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