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Video: VR University Sessions From VR Connects London 2017

Video: VR University Sessions From VR Connects London 2017

From mobile VR, AR localisation and MR interactions to the future of storytelling, design challenges and the legal implications of immersive technologies, this series of videos features global thought leaders from the likes of Microsoft, Sea Monster Entertainment, BAFTA, and Supermassive Games.

Filmed live at the first ever VR Connects event at The Brewery, London on 16th January 2017, this is your chance to hear insights from some of the VR industry's key influencers.

 

Topics covered in this series of videos:

  • Microsoft HoloLens 101
  • Football Games From Commodore 64 to VR & Everything In Between
  • How To Convince Mobile Gamers To Use Mobile VR
  • Localisation Technology For Augmented Reality
  • Innovation & Incubation in VR Labs
  • How To Succeed In Unknown VR Territory
  • Immersive Technology – The Implication For Creating Engagement To Drive Marketing
  • VR: The Future of Storytelling
  • The VR Writers Room
  • VR Netcode Is Harder! VR + Multiplayer Challenges & Solutions
  • Overcoming VR Design Challenges
  • VR – The Imagination Game
  • Virtual Experience, Real Risks – Avoiding Liability In The New VR/AR World
  • VR Film Vertical Recruiting
  • What Makes A Good App Choice TODAY For Mixed Reality?
  • Mixed Reality Gaming – Interactions and Live Operations
  • Developing Esper For Gear VR

Click here to view the list »
  • Microsoft HoloLens 101

    PETER DAUKINTIS & MIKE TAULTY of Microsoft deliver a VR University Session at VR Connects London 2017.


  • Football Games From Commodore 64 to VR & Everything In Between

    JOHN HARE, owner at Tower Studios delivers a VR University Session at VR Connects London 2017.

    Games industry veteran Jon Hare shares how he’s had to adapt his approach to designing football games down the years as technology changes… C64, Amiga, PC, console, mobile, digital, VR, he’s now worked on over 10 football game franchises, including the brand new Sociable Soccer.


  • How To Convince Mobile Gamers To Use Mobile VR

    WENDELICH REICH, co-founder and CEO at Virtual Beings delivers a VR University Session at VR Connects London 2017.

    In this session, Wendelin Reich relies on his own, battle-tested experience to go against the grain of the popular “all-in” VR development mantra. He wants developers to think less about “what makes VR oh-so-unique” and more about “how does VR fit into your players lifestyle”. Looked at in that way, you realise that VR currently doesn’t support intense play-patterns with high retention. People don’t want to spend hours in VR each day. So it makes sense to ask how VR (and AR) can complement touchscreen-based gaming…


  • Localisation Technology For Augmented Reality

    EDWARD MILLER, Interactive Imagery Specialist Consultant, who has worked with the BBC, delivers a VR University Session at VR Connects London 2017.

    Over the past few years, AR content creators have been limited to creating ‘marker-based’ AR experiences, using toolsets such as Vuforia or ARToolkit. In this session, we will walk through a new tool for creating city-scale AR content, allowing developers and creatives to truly bring the virtual world, to life.


  • Innovation & Incubation in VR Labs

    A VR University panel discussion at VR Connects London 2017 that focuses on the challenges the industry is facing in terms of getting the next gen of developers into VR, and producing killer content.

    • Sami Hamid, Virtual Reality Lab Director at VR First
    • Thomas Gere, Founder & CEO at Realities Centre
    • Jonathan Wagstaff, Country Manager – UK & IE at CONTEXTworld
    • Deniz Opal, Founder & CTO at Hologram

  • How To Succeed In Unknown VR Territory

    FAVIANA VANGELIUS, CEO at SVRVIVE, delivers a VR University Session at VR Connects London 2017.

    A session from relative newcomer but driven studio, SVRVIVE, that combines a snapshot of today’s VR landscape with the team’s own experience of how to enter the VR market, why VR itself, and thoughts on imagination (stories), exploration (worlds) and emotions (immersion).


  • Immersive Technology – The Implication For Creating Engagement To Drive Marketing

    Glenn Gillis, Managing Director at Sea Monster Entertainment, delivers a VR University Session at VR Connects London 2017.

    It’s not about the technology, it’s about the immersion. Taking lessons from storytelling and game design, how do we make customer or learner engagement more fun, goal directed and measurable. We will share some case studies and lessons learnt over the last 5 years of building serious games, animated solutions and AR / VR applications for some of the largest companies in Africa.


  • VR: The Future of Storytelling

    Ken Henderson and Pete Short, CFO and CTO at Breaking Fourth, deliver a VR University Session at VR Connects London 2017.


  • The VR Writers Room

    A VR University Panel Discussion from VR Connects London 2017.

    In this session, Tanya Laird brings together cross-industry writing expertise to discuss the future of narrative design for VR/AR featuring:

    • Tanya Laird, CEO at Digital Jam
    • Muki Kulhan, Managing Director at Muki-International
    • Dave Ranyard, Independent Virtual Reality Developer
    • Sarah Jones, Deputy Head of School of Media & Performing Arts at - Coventry University
    • Nick Button-Brown, Chair of Games Committee at BAFTA
    • Rhianna Pratchett, Scriptwriter and Narrative Designer
    • Oliver Lansley, Artistic Director at Les Enfants Terribles
    • James Seager, Producer at Les Enfants Terribles

  • VR Netcode Is Harder! VR + Multiplayer Challenges & Solutions

    Christof Wegmann, Founder & CTO at Exit Games, and Taras Kovalchuk, Game Development Director at N-iX, deliver a VR University Session at VR Connects London 2017.

    Putting two of the most challenging game experiences together is no easy task. As development for VR matures, real time feedback and other constraints becomes central, which also impacts the design and implementation of a suitable network synchronisation mechanism. In this talk we’ll briefly discuss our experiences with netcode implementation strategies for VR, focusing on lessons learned, and highlighting what works and what doesn’t.
    Takeaway a perspective of online multiplayer implementation strategies for VR (advantages/issues of each)
    Details and insights learned when using both lockstep/rollbacks and state transfer mechanisms for coding multiplayer VR experiences
    A summary of what to look for and what to avoid in this context.


  • Overcoming VR Design Challenges

    A VR University Panel Discussion at VR Connects London 2017, featuring:

    • Simon Barratt, Director at Barog Game Labs
    • Simon Harris, Executive Producer at Supermassive Games
    • Paul Colls, Creative Director at Fierce Kaiju
    • Resh Sidhu, Virtual Reality Creative Director at Framestore VR Studio
    • Jed Ashforth, Immersive Experience Specialist | PlayStation VR at - Sony Interactive Entertainment

  • VR – The Imagination Game

    Simon Windsor, MD at Hammerhead VR, delivers a VR University Session at VR Connects London 2017.

    This talk explores the potential of VR to supercharge the process of creativity and problem solving, and what the future might hold, with thought provoking insights and examples.


  • Virtual Experience, Real Risks – Avoiding Liability In The New VR/AR World

    David Hoppe, Founder and Transactional Lawyer at Gamma Law, delivers a VR University Session at VR Connects London 2017.


  • VR Film Vertical Recruiting

    Caroline Stokes, Human Capital Developer at FORWARD, delivers a VR University Session at VR Connects London 2017.

    Caroline Stokes discusses what it takes to transition into film VR style recruiting from games. What are the differences, and what you need to know about the film industry to be valuable to your client or new start-up.


  • What Makes A Good App Choice TODAY For Mixed Reality?

    David Gratton, CEO at Work At Play, delivers a VR University Session at VR Connects London 2017.


  • Mixed Reality Gaming – Interactions and Live Operations

    Mark Val, Founder at ARX and GM Manager of Europe at PlayFab, delivers a VR University Session at VR Connects London 2017.

    Mixed reality transforms remote gaming and creates a profound sense of presence between players. Interactions are key to creating a ubiquity, sharing insights and indicating intent. Getting the experience right is harder than imagined. In this session, Mark shares many of his learnings in how interactions look, the new metrics that MR needs and how to operate on them.


  • Developing Esper For Gear VR

    Ross Furmidge, Game Programmer at Coatsink Software, delivers a VR University Session at VR Connects London 2017.

    A more technically orientated session which gives a great insight on how Coatsink achieved what it did on Samsung’s VR hardware.


Editor

Steve has been a games journalist on and off since the first PlayStation made games ‘cool’, but he’s never forgotten the thrill of finding a Space Invaders machine in the wild. Neuromancer is one of his favourite books and The Matrix is one of his favourite movies, so he’s been ready for VR all his life.

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